Procedural Houdini Tree Generators

Both trees are created to follow a spline. Here you can see them being drawn with each trees UVs unwrapped & packed procedurally

I divided the tree leaves into different clusters and shrinked wrapped to create smooth shapes around them. I transferred the normals from these objects back onto the leaves to give the tree a softer appearance

I divided the tree leaves into different clusters and shrinked wrapped to create smooth shapes around them. I transferred the normals from these objects back onto the leaves to give the tree a softer appearance

LODs created in houdini & used in conjunction with amplify imposters to further optimize when viewing from a distance

LODs created in houdini & used in conjunction with amplify imposters to further optimize when viewing from a distance

Vertex colors are used in the shader to create a gradient up the tree trunk and to control vertex movement for the wind effect

Vertex colors are used in the shader to create a gradient up the tree trunk and to control vertex movement for the wind effect

Shader for fluffy tree

Shader for fluffy tree

Fluffy tree houdini graph

Fluffy tree houdini graph

Fluffy tree parameters & Houdini graph

Fluffy tree parameters & Houdini graph

Palm tree houdini graph

Palm tree houdini graph

Procedural tree generator for two types of trees created in Houdini for a project at Auroch Digital.

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