Any meshes that are clipping are repositioned until they are no longer clipping the environment for a set number of iterations
Projection was added to account for uneven terrain or slopes
Offset by mesh bounds takes each individual clipping mesh bounds & offsets by that amount. If it is still clipping it will offset by half that amount again. This repeat until the max iteration number is hit or the object is no longer clipping
Rather than using the mesh bounds objects can be offset by a flat amount controlled by one of the tools parameters
Objects can be grouped to move as a unit rather than individually
Once happy with the mesh placement they can be baked out and treated as normal static meshes/actors
Controls created to allow for quick swapping of pre-made scenes
Debug controls available in 3 different modes:
- Onion skin
- Starting position
- Previous position
These help the artist debug & visualise what the tool is doing
This tool was created at Auroch Digital to allow for pre-made scenes to be placed into levels & automatically conform to the surrounding area with minimal adjustment from the artist using PCG.
Props are not my own & can be found at this link:
https://www.fab.com/listings/b5603e44-e1b0-4346-9c3d-04887aa9f87d